# Container for authoratative server instances?

**URL:** <https://forums.unrealengine.com/t/container-for-authoratative-server-instances/310664>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, Server, container, unreal-engine, question\
**Created:** [March 12, 2015, 3:27pm UTC](https://forums.unrealengine.com/t/container-for-authoratative-server-instances/310664 "2015-03-12T15:27:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![braza\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@braza\_1](https://forums.unrealengine.com/u/braza_1)\
**Post date:** [March 12, 2015, 3:27pm UTC](https://forums.unrealengine.com/t/container-for-authoratative-server-instances/310664/1 "2015-03-12T15:27:18Z")

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Hello, community!

I’ve been developing a client-server match based game with Unity3D and SmartFoxServer2x for a while. So SFS2X is actually a container that runs new instance of a Java server per match.

Seems like UE4 can be built as a dedicated headless server, which is awesome, really missed that in U3D. Although, it is not clear how can I handle multiple separate matches? Does UE4 have a container capabilities? I might have asked wrong questions but Google haven’t given me clear answer about that yet.

I believe the answer must be in the docs but they’re big. And I want to get my hands dirty ASAP.  
If there’s an article or tutorial that answers the question but I failed to find - any related links are appreciated.

Thanks
