Everything you need about wine or any liquid you may want to poor ! Santé !
Pour it, spill it, fill glasses, watch the liquid inside a bottle or just use the fall blueprint / emitters in your level !
By default (can be unchecked), If the liquid touches the ground instead of a container, a “splatter” is spawned, oriented from the hit normal.
Of course, because I like simple stylized graphics, the assets are available in realistic and stylized versions.
Technical information :
Features :
- Bottles, glass, jugs and liquid inside.
- Liquid emitter blueprint with realistic and stylized modes.
- Realistic and stylized Wine barrels with animated valves and Liquid emitter control.
- When bottles fall hard, cork pops and liquid is poured.
- Jugs and barrels use the liquid emitters to fill the glasses.
- Fully customizable blueprints and glass, liquid materials.
- Materials instances examples.
- Bottles are available with and without labels, Labels that can be easily replaced by any square texture.
1 Demonstration | Documentation map
15 Commented Blueprints
4 emitters
2 skeletal meshes and animations to open | close valves
24 Textures
29 Materials, 15 instances
27 Static Meshes
Target platforms : Windows, Mac, Linux, Gaming consoles
[video]youtu.be/3G6tMpydWN8[/video]
On Unreal engine Shop : Toon Shaded Stylized Tower + Blueprints in Environments - UE Marketplace