# Contact Shadows being enabled in default Day Sequence Actors causes unwanted shadows in UEFN Landscape Material LGTs.

**URL:** <https://forums.unrealengine.com/t/contact-shadows-being-enabled-in-default-day-sequence-actors-causes-unwanted-shadows-in-uefn-landscape-material-lgts/2815628>\
**Category:** Feedback & Requests\
**Tags:** open, unreal-editor-for-fortnite, fortnite\
**Created:** [September 18, 2026, 4:02pm UTC](https://forums.unrealengine.com/t/contact-shadows-being-enabled-in-default-day-sequence-actors-causes-unwanted-shadows-in-uefn-landscape-material-lgts/2815628 "2026-09-18T16:02:23Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![AllyJax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/allyjax/32/1217680_2.png) [@AllyJax](https://forums.unrealengine.com/u/AllyJax)\
**Post date:** [September 18, 2026, 6:05pm UTC](https://forums.unrealengine.com/t/contact-shadows-being-enabled-in-default-day-sequence-actors-causes-unwanted-shadows-in-uefn-landscape-material-lgts/2815628/3 "2026-09-18T18:05:34Z")

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This is caused by the UEFN Day Sequence Actors having “Contact Shadow Non Casting Intensity” set very high, which effectively forces everything to have shadows, even if they have them off.

Very frustrating to deal with.

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_[View the full topic](https://forums.unrealengine.com/t/contact-shadows-being-enabled-in-default-day-sequence-actors-causes-unwanted-shadows-in-uefn-landscape-material-lgts/2815628)._
