# Contact Shadows being enabled in default Day Sequence Actors causes unwanted shadows in UEFN Landscape Material LGTs.

**URL:** <https://forums.unrealengine.com/t/contact-shadows-being-enabled-in-default-day-sequence-actors-causes-unwanted-shadows-in-uefn-landscape-material-lgts/2815628>\
**Category:** Feedback & Requests\
**Tags:** open, unreal-editor-for-fortnite, fortnite\
**Created:** [September 18, 2026, 4:02pm UTC](https://forums.unrealengine.com/t/contact-shadows-being-enabled-in-default-day-sequence-actors-causes-unwanted-shadows-in-uefn-landscape-material-lgts/2815628 "2026-09-18T16:02:23Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [October 7, 2026, 12:09pm UTC](https://forums.unrealengine.com/t/contact-shadows-being-enabled-in-default-day-sequence-actors-causes-unwanted-shadows-in-uefn-landscape-material-lgts/2815628/16 "2026-10-07T12:09:00Z")

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FYI: [Disabling shadow casting on landscape foliage has no effect - #2 by Flak](https://forums.unrealengine.com/t/disabling-shadow-casting-on-landscape-foliage-has-no-effect/2838078/2)

> I’m going to close this one so a new ticket isn’t created. We’ve passed along your comment from the other thread to the developers, and they will take a look.

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_[View the full topic](https://forums.unrealengine.com/t/contact-shadows-being-enabled-in-default-day-sequence-actors-causes-unwanted-shadows-in-uefn-landscape-material-lgts/2815628)._
