# ConstructorHelper in function cause a crash

**URL:** <https://forums.unrealengine.com/t/constructorhelper-in-function-cause-a-crash/319111>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 19, 2015, 12:51pm UTC](https://forums.unrealengine.com/t/constructorhelper-in-function-cause-a-crash/319111 "2015-05-19T12:51:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![anonymous\_user\_8e2766aa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8e2766aa](https://forums.unrealengine.com/u/anonymous_user_8e2766aa)\
**Post date:** [May 19, 2015, 1:11pm UTC](https://forums.unrealengine.com/t/constructorhelper-in-function-cause-a-crash/319111/2 "2015-05-19T13:11:51Z")

</div>

Hello, Ibragim

Please note that you can use StaticLoadObject function:

```
StaticLoadObject( UClass* Class, UObject* InOuter, const TCHAR* Name, const TCHAR* Filename, uint32 LoadFlags, UPackageMap* Sandbox, bool bAllowObjectReconciliation)

```

If you like to learn more about Dynamic Object Loading in Unreal Engine 4, please go here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Hope this helped!

Have a great day!

---

_[View the full topic](https://forums.unrealengine.com/t/constructorhelper-in-function-cause-a-crash/319111)._
