Construction Script: Add Editable Mesh Variables to Location Array

After trying some things it is clear that I can’t handle arrays in the construction script the right way.

I have an issue with filling arrays in the construction script the right way

  • If I don’t clear the array at the beginning, its full of old instances
  • If I clear the array, I cant change its elements as it is called constantly
  • tried adding branches to take control with no success

latest try was the following:

  1. fill vector array via construction script which is cleared at the start
  2. pass the data into a struct array containing
  • vector
  • boolean isMesh1
  • boolean isMesh2
    I want to use the boolean to define which meshes I want to spawn.

clearing the struct array at start doesnt help as I can’t change the boolean (as clearing is being called all the time). adding a branch didnt help, as changing the boolean added an item to the array instead of changing the input.

any idea how to do this the proper way?

cheers
mimi