Hello, I just saw a awsome tutorial showing off that you can create splines from any mesh.
How ever, I found that the object count and memory usage keeps rising whenever I apply modifications to this!
Here is what my blueprint is doing:
Add a new SplineMeshComponent to this actor for every segment of SplineComponent.
I imagine that its bad that the object count and memory usage keeps climbing every time I edit it.
Is there any way I can, “Free previous objects whenever you construct again” ?