I Would like to have my player (from the flying template) flying through a tube. The tube has curves and twists and the forward movement of the player should basicly follow a"path"in the middle of the tube corridor. Ideally the player should rotate back to the path in center of the the tube if the offset from it gets to big, like what modern cars are doing if you leave your lane, but in 3D. Unfortunately i doesn’t have any idea how to start? Dose anybody know how i could do this with blueprint?