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Console Command Node not working on packaged builds

I am currently making a game where the player takes pictures with the in-game camera. I am trying to utilize the blueprint node “Execute Console Command”. I have attempted to use both Shot and HighResShot 1 and niether work on packaged builds of the game (target platforms are Windows and Mobile)

Any suggestions on how to fix this preferablly without using C++?

Those commands are working for me on Mobile. Are you sure you are looking in the correct locations for the created screenshots?

I figured out what the problem was, I had some nodes in the wrong order so it wasn’t making it ot the step where i called the console command.