Connect to Steam dedicated server via raw IP?

We made use of multiple inheritance and made our game instance inherit it:


class UShooterGameInstance : public UGameInstance, public ISteamMatchmakingPingResponse

Then you can implement the two functions as usual voids (not statics!)



public:
    // Begin ISteamMatchmakingPingResponse interface
    void ServerResponded(gameserveritem_t& server);
    void ServerFailedToRespond();
    // End ISteamMatchmakingPingResponse interface


Since you’re in game instance context, you can always call GetFirstLocalPlayerController(). Cheers!