Ah was wondering why inet_addr wasn’t working right out of the box. As we say in Dublin, Ireland, you are a straight legend iUltimateLP!
I’m now getting the ServerResponded callback. Need to figure out how to get the WorldContext inside this steam callback class now so I can GetFirstLocalPlayerController to do a ClientTravel.
I tried creating an intermediary uobject class and overwriting its GetWorld function but just getting nullptr so far. Did you happen to have to deal with this aswell?