Connect Mesh array to add impulse node

I’m trying to create a BP that on event begin play will pick a random destructible mesh and launch it into the air. I am able to create the array but when I try to connect it to the add impulse node I get the error “destructible mesh object reference is not compatible with primitive component object reference” is there a way to do this or am I going at it the wrong way completely

​​​​​​​

Get an item from what?

You likely want to use the reference from your Add Destructible Component and plug it into the Add Impulse node.

from the array you can see on the left of the picture. It’s holding the meshes and I am trying to get them to randomly be added to the BP so when event begin starts that random mesh will exist in the level and shoot up into the air.

it won’t connect. I get the same error saying it’s not compatible.

And it’s an array of what?

random destructible meshes

“Destructible Meshes”? Are these in the world? I don’t get it.

1.png

Now, if they are independent “Destructible Actors” then it’s easy:

Drag off the “Add Destructible Component” output and type Add Impulse, you should surely be able to see it.