I’m having some trouble with a Class blueprint right now.
I have assigned a TextRenderActor to the blueprint, and I’m trying to perform a set of scripting actions for every instance of this blueprint that I have in my level.
Specifically, I want to change the text of every TextRenderActor when I press a key.
Here’s my blueprint:
When I press the input key, only the most-recently created instance of the blueprint changes text. Am I doing something wrong or misunderstanding what should be happening?
Any assistance appreciated,