# Conflict running Unreal Engine on Mac OS

**URL:** <https://forums.unrealengine.com/t/conflict-running-unreal-engine-on-mac-os/2657924>\
**Category:** Getting Started & Setup\
**Tags:** xcode, MAC, unreal-engine, bug-report, question\
**Created:** [September 18, 2025, 1:35pm UTC](https://forums.unrealengine.com/t/conflict-running-unreal-engine-on-mac-os/2657924 "2025-09-18T13:35:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![OrbitalZones](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/orbitalzones/32/1214470_2.png) [@OrbitalZones](https://forums.unrealengine.com/u/OrbitalZones)\
**Post date:** [September 18, 2025, 2:33pm UTC](https://forums.unrealengine.com/t/conflict-running-unreal-engine-on-mac-os/2657924/2 "2025-09-18T14:33:39Z")

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I just run into an issue today after upgrading to Xcode 26. Could be different with UE 5.6 but this worked with 5.5:

Edit the file `/Users/Shared/Epic Games/UE_5.5/Engine/Config/Apple/Apple_SDK.json` and change the line for MaxVersion to “MaxVersion”: “26.0.0”. In case you later get an error related to Xcode Metal compiler go to Xcode → Settings → Components, look for Metal toolchain and click download.

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