# Configuration .ini files for Linux build

**URL:** <https://forums.unrealengine.com/t/configuration-ini-files-for-linux-build/480321>\
**Category:** Platform & Builds\
**Tags:** configuration, Linux, unreal-engine, packaging-projects, question\
**Created:** [March 15, 2021, 8:54am UTC](https://forums.unrealengine.com/t/configuration-ini-files-for-linux-build/480321 "2021-03-15T08:54:01Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![SasMaster](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SasMaster](https://forums.unrealengine.com/u/SasMaster)\
**Post date:** [March 15, 2021, 8:54am UTC](https://forums.unrealengine.com/t/configuration-ini-files-for-linux-build/480321/1 "2021-03-15T08:54:01Z")

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Hi. I am packaging a game to Linux build (from Windows). The packing process is a mess ,but I posted a related question already. Here I would like to ask what happens with .ini files for Linux build? I see that Saved/Config/ dir contains only Windows folder with all the config files. The linux build doesn’t generate one.  
What does it mean? Should I just use those files from Windows dir, or Linux packaged game doesn’t use .ini files at all?

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**Author:** ![Acheta\_Games](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Acheta\_Games](https://forums.unrealengine.com/u/Acheta_Games)\
**Post date:** [March 15, 2021, 3:48pm UTC](https://forums.unrealengine.com/t/configuration-ini-files-for-linux-build/480321/2 "2021-03-15T15:48:57Z")

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The packaged game for sure uses the .ini files, I think they get created on the first launch and not sure where the defaults are going to be taken from. There are couple locations `<ProjectName>/Config` has some defaults and `Engine/Config’ has some more…at least for me.

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**Author:** ![SasMaster](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SasMaster](https://forums.unrealengine.com/u/SasMaster)\
**Post date:** [March 16, 2021, 8:57am UTC](https://forums.unrealengine.com/t/configuration-ini-files-for-linux-build/480321/3 "2021-03-16T08:57:32Z")

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It would be really nice to understand the deployment rules regarding these files on Linux. On windows I see the packager puts everything needed into the build dir.It doesn’t happen for Linux build.

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**Author:** ![Andaharoo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Andaharoo](https://forums.unrealengine.com/u/Andaharoo)\
**Post date:** [July 3, 2023, 8:14pm UTC](https://forums.unrealengine.com/t/configuration-ini-files-for-linux-build/480321/4 "2023-07-03T20:14:16Z")

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For me I found them in “$HOME/.config/Epic/\<your project\>/Saved/Config/Linux”
