Config Water System Ripple for any height (UE 4.26)

I don’t suppose you’ve figured this one out yet?

Running into the same problem on my end. If I connect the Z value from PrecLoc2 or add GetLocalPawn to the GetActorLocation I can force the BP_FluidSim_01 plane to track with the height of the player, but it unfortunately doesn’t affect the actual simulation area, just the flat plane you see when you tick “Show Simulation Mesh”.