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Concurrent Multiplayer Levels (Rooms) and Dedicated Server/Client Packaging from UE4Editor

Two suggestions and feature requests (mainly for the blue-print based development from the Unreal Editor):

  1. Multiplayer: Add support for multiple concurrently loaded and used maps/levels, in the likeness of “rooms” that can be switched from the client Player Controller, if allowed by the server
  2. Packaging: Add support for packaging of Dedicated Server Executable and Client with server address entry (not UE4Editor.exe) from the Editor for chosen platform (Windows 32/64, Linux)

Please make this happen!