Concerns Regarding the Phasing Out of Raytracing in Favor of Lumen in Future Unreal 5.4+

When you set screen percentage above 100% you supersample your image. So if reflections trace a single ray per pixel then with screen percentage set to 200% you will get effectively 4 rays per pixel.

Same applies to the Path Tracer, but there you have explicit controls for the number of samples per pixel and don’t really need to touch screen percentage settings.

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