Concerns Regarding the Phasing Out of Raytracing in Favor of Lumen in Future Unreal 5.4+

UE5-Main now contains a new reflection denoiser, which makes reflections in this scene quite a bit sharper. Attaching A/B comparison screenshots.


One major missing piece is number of rays per pixel. In this scene your standalone reflections were set to 8 rays per pixel, but we don’t have this control in Lumen reflections at the moment and they trace only 1 ray per pixel. We’ll investigate adding a similar control to Lumen Reflections, but at the moment the only way to improve it is increasing general screen resolution with screen percentage.

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