Concerns Regarding the Phasing Out of Raytracing in Favor of Lumen in Future Unreal 5.4+

Also agree with the above - I had to change the direction of a project recently because I couldn’t get the reflection quality I was used to with RT reflections but hadn’t realised it was missing from 5.4 when I started work on it. If lumen really can achieve the same quality then it would be great if these settings could be bundled into a single PPV toggle (perhaps with a warning that it’s slower).

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