Not sure if this is the best sub for this problem, but I am using blueprints to do this.
So I am making a game that has building mechanics similar to what you would see in games like rust or ark. However, due to the mechanics of the game the player will be spawning in about 20 actors or so per “wall” that they place. I am worried that once there is thousands and thousands of actors in the world that I will start seeing some performance issues… Just looking for advice on how to optimize something like this. Should the actors be instanced, or once they are placed can they be added to the other meshes to make a single one, or something else? Hope this makes sense.