I’m working on a very simple multiplayer game. Where 4 players spawn i a map, and fend off waves of enemies. But I want to setup my game like so:
- Server hosts and opens a level. (Opens a UMG widget where he chooses his guns and character)
- Clients connect, load the level and open the same UMG widget (which shows all players, and their guns)
- Everyone hits ready.
- Server clicks play and UMG dissappears and players start playing.
- When all enemies are killed, a Summary screen appears and shows stats per player.
What I don’t ask
So I’m not asking you how to do the UMG’s, replication and all that stuff
What I am asking
Are there any functions where I can do all this stuff. Like Pre-BeginPlay() or something like that? Where do I call the weapon setup screen and when the summary screen?