# Concating strings and other things

**URL:** <https://forums.unrealengine.com/t/concating-strings-and-other-things/79077>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [November 24, 2016, 8:03am UTC](https://forums.unrealengine.com/t/concating-strings-and-other-things/79077 "2016-11-24T08:03:51Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![GunnerJnr](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gunnerjnr/32/1205716_2.png) [@GunnerJnr](https://forums.unrealengine.com/u/GunnerJnr)\
**Post date:** [November 26, 2016, 7:45am UTC](https://forums.unrealengine.com/t/concating-strings-and-other-things/79077/10 "2016-11-26T07:45:00Z")

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Why not use an array or a dynamic array for the object creation…

> **[TArray: Arrays in Unreal Engine](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/TArrays/)**

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