Hello
There are several composures in the game I develop. When I package it, I get this error message. Any ideas what to do? The game works just fine in UE.
Same happens in UE4-27 and UE5-00, and in Win and Mac. Composure -plug-in is abled.
Thanking in advance:)
Yours, Ramses
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/XXXXXXXXXXXXXXX.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63175 -project=“C:XXXXXXXXXXXXXX.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:XXXXXXXXXXXXXX.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerive
dDataBackendGraph -installed -stage -archive -package -build -clean -compressed -iostore -pak -prereqs -archivedirectory=“CXXXXXXXXXXX/ OUTPUT FOLDER IS HERE” -distribution -nodebuginfo -nocompile
UATHelper: Packaging (Windows): WARNING: Error while enumerating Visual Studio toolchains
UATHelper: Packaging (Windows): WARNING: Assuming no compilation capability for NET Framework projects.
PackagingResults: Warning: Error while enumerating Visual Studio toolchains
PackagingResults: Warning: Assuming no compilation capability for NET Framework projects.
UATHelper: Packaging (Windows): Log location: C:XXXXXXXXX\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.22000.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\XXXXXXXXXXXXXXX.uproject
UATHelper: Packaging (Windows): XXXXXXXXXXXX.uproject requires a temporary target.cs to be generated (Composure plugin is enabled)
UATHelper: Packaging (Windows): ERROR: C:XXXXXXXXXXXXXXX.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): (see C:\UsersXXXXXXXXXXXAppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
PackagingResults: Error: C:XXXXXXXXXXXXXXX.uproject does not look like uproject file but no targets have been found!