Question!
I was under the impression that creating a composite mesh and using it instead of many individual meshes would result in a simpler and more resource-friendly shape. I can tell this is not the case by looking at the wireframe and triangle/vertex count in the mesh editor and also the fact that the game takes a while to start and seems to hang a bit when loading these specifically. Making a composite mesh seems to only merge the original meshes together and still keep all their ‘sides’, even those sides that are ‘inside’ each other. Is there a way in the editor to prevent this or change the mesh after it’s been created or do I need to resort to another program? :-/