Hello!
I’m making a dice rolling game and trying to detect when my dice has come to a full stop.
I’m adding impulse to the dice actor when rolling and getting the component velocity of the dice actor’s root component (static mesh) to detect when it’s come to a stop.
For some reason when it comes to seemingly full stop it returns very small values.
Curious why the component velocity is returning small amounts and if there is a better way to detect when the dice has come to a full stop.
Thank you in advance!