I apologize for the confusion, I’m probably very tired trying to figure it out. I have a fairly simple (I hope) problem: the opposite side of the direct lightning source is completely black.
- I use dynamic lighting for an open-world RPG with a change of time of day
- Raytracing is too expensive for FPS, I can’t use it
- Version 4.24
This is what it looks like from the side of the light source:
this is what it looks like from the back:
How do I make objects slightly brighter from the other side?
I did solve a problem with a hammer, but I want to know** is there a smarter way**? My solutions was:
- I created a second source direct lightning which moves in the opposite direction from the original SUN light source, not creating shadows and having a minimum value of brightness (shadows doesn’t look very good + eats up a few fps)
The best, but for some reason buggy way:
- At the SkyLight within daytime I set a Light Color white with intensity 0,5 and change it to 0 when the night comes (so far the closest I option). If i keep light color as it is - at night half of scene looks weird: