Compiling with Address Sanitizer stuck in endless loop

I am currently trying to compile my project with address sanitizer to do some bugfixing and find memory leaks. I tried enabling the address sanitizer by adding the “true” flag to my BuildConfiguration.xml file. But when I try to compile the project with this settings, the build tool spits out the messgae
Creating makefile for UnrealHeaderTool (no existing makefile)
Does someone have the address sanitizer working? I tried this on linux.