# Compiling shaders every time I open a project

**URL:** <https://forums.unrealengine.com/t/compiling-shaders-every-time-i-open-a-project/412993>\
**Category:** Rendering\
**Tags:** engine-compile, unreal-engine, question\
**Created:** [December 23, 2017, 4:12pm UTC](https://forums.unrealengine.com/t/compiling-shaders-every-time-i-open-a-project/412993 "2017-12-23T16:12:22Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Krayfishkarl](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/krayfishkarl/32/595425_2.png) [@Krayfishkarl](https://forums.unrealengine.com/u/Krayfishkarl)\
**Post date:** [December 30, 2017, 3:42am UTC](https://forums.unrealengine.com/t/compiling-shaders-every-time-i-open-a-project/412993/2 "2017-12-30T03:42:21Z")

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I happened to try the solution posted on this thread and it worked for me! The project now starts up without having to recompile everything.

> **[Foliage Recompiles Every Time](https://forums.unrealengine.com/questions/196330/foliage-recompiles-every-time.html)**
>
> Every time I open the editor for a project the shaders/materials for all of my foliage re compiles, with the exception of some grass meshes. The only thing I can think of is that I have non-foliage instances of those same meshes elsewhere in my...

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