# compiling shaders before render unreal engine 5.1

**URL:** <https://forums.unrealengine.com/t/compiling-shaders-before-render-unreal-engine-5-1/761951>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering, Shaders, question\
**Created:** [February 2, 2023, 7:55am UTC](https://forums.unrealengine.com/t/compiling-shaders-before-render-unreal-engine-5-1/761951 "2023-02-02T07:55:35Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![EliasWick](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eliaswick/32/1175208_2.png) [@EliasWick](https://forums.unrealengine.com/u/EliasWick)\
**Post date:** [February 2, 2023, 9:36am UTC](https://forums.unrealengine.com/t/compiling-shaders-before-render-unreal-engine-5-1/761951/2 "2023-02-02T09:36:11Z")

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**Someone managed to fix the issues by turning off Virtual Textures.**

* * *

_Source below: [UE 5.1 : Movie Render Queue - Compiling Shaders every frame - #12 by JayHPatel](https://forums.unrealengine.com/t/ue-5-1-movie-render-queue-compiling-shaders-every-frame/687369/12)_

> [JayHPatel](https://forums.unrealengine.com/u/JayHPatel)
> 
> Hi everyone, I had a similar issue today where MRQ was compiling shaders on every frame. I managed to fix that by turning off Virtual Textures. Hope that helps

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