compiling problem, is the "fix"gone?

i have a weird thing suddenly. I have put my project from one to another computer. And each time i start the editor, the computer has to compile about 120 shaders. Usually a FIX option pops up, then i click it and it fixes the problem. But it doesnt appear anymore, and have no clue to fix it. It’s as more often with some textures like the burnished steel material in the starterspack.
The log tells me the same, and to fix it, but where they dont mention:)

has anyone a suggestion?

Just save the material. It needed a new flag (checkbox ticked in the material), it happens often with things like morph targets too.

oh gee, i feel not very smart today haha! :rolleyes: thanks a lot for the reply, that was a easy fix!