Compiled for Linux, fails to startup

I successfully compiled UE from Git, but on running it fails to start, saying that the Editor was quit, however, it never showed up and the splash stays on screen at 75% loading. I’ve tried to find solutions, but nobody has posted similar issues that I could find. Graphics drivers are up to date and working fine, I have 64gb of ram which is largely free. I’m running on Ubuntu 18.04 following the official Linux getting started guide and the most recent github repo (As of May 18th). Both the Release and the 4.25 branches have been tested with identical results.

Here is what I believe is the relevant section of the logs. A complete pastebin of the log can be found here: Log file open, 05/18/20 11:09:40LogInit: Display: Running engine without a ga - Pastebin.com


[2020.05.18-18.10.48:793] 0]LogFileCache: Scanning file cache for directory '/home/nikkelitous/Documents/Projects/UnrealEngine/Engine/Saved/Collections/' took 0.00s
[2020.05.18-18.10.48:793] 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2020.05.18-18.10.48:793] 0]LogFileCache: Scanning file cache for directory '/home/nikkelitous/Documents/Projects/UnrealEngine/Engine/Content/Developers/nikkelitous/Collections/' took 0.00s
[2020.05.18-18.10.48:793] 0]LogFileCache: Scanning file cache for directory '/home/nikkelitous/Documents/Projects/UnrealEngine/Engine/Content/Collections/' took 0.00s
[2020.05.18-18.10.48:793] 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.05.18-18.10.48:900] 5]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2020.05.18-18.10.50:196] 62]Cmd: CLOSE_SLATE_MAINFRAME
[2020.05.18-18.10.50:203] 62]LogSlate: Window 'Unreal Project Browser' being destroyed
[2020.05.18-18.10.50:373] 63]Cmd: QUIT_EDITOR
[2020.05.18-18.10.50:373] 63]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2020.05.18-18.10.50:385] 63]LogHAL: Warning: Process (pid=20394) is still running - we will reap it in a waiter thread, but the thread handle is going to be leaked.
[2020.05.18-18.10.50:385] 63]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2020.05.18-18.10.50:385] 63]LogAudioMixer: Display: No commands were queued while flushing the source manager.
[2020.05.18-18.10.50:459] 63]LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={78CF192E-BED3-4BCC-80DF-22265C509409}
[2020.05.18-18.10.50:513] 63]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2020.05.18-18.10.50:513] 63]LogExit: Preparing to exit.
[2020.05.18-18.10.51:477] 63]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2020.05.18-18.10.51:479] 63]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2020.05.18-18.10.51:479] 63]LogExit: Editor shut down
[2020.05.18-18.10.51:483] 63]LogExit: Transaction tracking system shut down

No, had over 40gb free the entire time it ran, even when it closed. If it’s running into a memory issue, it’s not because of the system.

What options would I be using? I’ve tried to find one to disable Vulkan but I could only find one to force Vulkan that doesn’t seem to work anyway. I also have the latest direct install drivers from Nvidia and can’t/won’t be able to change those as other stuff I do relies on those versions.

Trying my best to get this to work, quite disappointed honestly.