Hi,
I have a plugin which I released on the Marketplace and I was wandering what would I need to do to compile my plugin for consoles because I would like to support them.
Still looking for answer :rolleyes:
You would require access to the specifc PS4 and XBoxOne feature set. To get access first you need to be a certified PS4 and XBoxOne dev, once you get it all settled just inform Epic and you will get access to the tool sets.
Thank you
np ^^ happy to help out xD
I believe as part of the submission process Epic will test your plugin against all their targets and let you know if there are any problems.