In short, I want my artists to be able to compile the project without needing to downloading VS.
I guess that for that they would have to download MSVC and somehow change the MSVC path UBT uses to build the project.
Any ideas?
In short, I want my artists to be able to compile the project without needing to downloading VS.
I guess that for that they would have to download MSVC and somehow change the MSVC path UBT uses to build the project.
Any ideas?
That’s not a thing you can do. There is no need for the artists to compile the project at all though, you can just submit the binaries to source control, or if you’re using a custom engine, make an installed build.
The Binaries folder is big (2.5GB for a small project) and I really don’t like the idea of putting it in our repo. It would make uploading a commit take a (very) long time. We could adopt an internal release workflow, where every once in a while devs commit a build to a branch, but I also don’t quite like this…
You don’t need all of these binaries, just the files in Project/Binaries/Win64/UE4Editor-* excluding *.pdb should be enough. They are usually quite small.
Of course, with a custom engine build, this becomes much more of an issue…
Oh, nice. I didn’t know you only needed the .dll files (and that they’re so small, 45MB here). Now the idea of adopting that “internal release” workflow seems much better (committing the .dll files on every single commit is going to pollute the commits when viewing them in GitHub).
If someone else knows how to allow the artists to build the project it’d be very awesome. Meanwhile, I think I’ll be using that “internal release” workflow.
Thanks, .