# Community Tutorial: 캐릭터가 너무 많은 걸 알고 있다: 언리얼 엔진의 액터 컴포넌트로 모듈형 게임플레이 시스템 구축하기

**URL:** <https://forums.unrealengine.com/t/community-tutorial/2851721>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 6, 2026, 8:40pm UTC](https://forums.unrealengine.com/t/community-tutorial/2851721 "2026-11-06T20:40:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 6, 2026, 8:40pm UTC](https://forums.unrealengine.com/t/community-tutorial/2851721/1 "2026-11-06T20:40:35Z")

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컴포지션, ActorComponent, 책임의 캡슐화, 그리고 재사용성.  
  
[https://dev.epicgames.com/community/learning/tutorials/371pR/unreal-engine-ec4acf](https://dev.epicgames.com/community/learning/tutorials/371pR/unreal-engine-ec4acf)
