# Community Tutorial: Unreal Engine UI-Blueprinting: Daten an Widgets übermitteln

**URL:** <https://forums.unrealengine.com/t/community-tutorial-unreal-engine-ui-blueprinting-daten-an-widgets-ubermitteln/2850111>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 4, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-ui-blueprinting-daten-an-widgets-ubermitteln/2850111 "2026-11-04T15:13:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 4, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-ui-blueprinting-daten-an-widgets-ubermitteln/2850111/1 "2026-11-04T15:13:12Z")

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Ein Tutorial, das zeigt, wie du mit Blueprint-Scripting Widget-Komponenten wie Konditionleisten mithilfe von Daten aus dem Spieler-Charakter oder anderen Akteuren aktualisierst.  
  
[https://dev.epicgames.com/community/learning/tutorials/9m9qn/unreal-engine-ui-blueprinting-daten-an-widgets-ubermitteln](https://dev.epicgames.com/community/learning/tutorials/9m9qn/unreal-engine-ui-blueprinting-daten-an-widgets-ubermitteln)
