# Community Tutorial: Unreal Engine UI Blueprinting: Communicating Data To Widgets

**URL:** <https://forums.unrealengine.com/t/community-tutorial-unreal-engine-ui-blueprinting-communicating-data-to-widgets/2850104>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 4, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-ui-blueprinting-communicating-data-to-widgets/2850104 "2026-11-04T15:13:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Chrisherooftime](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chrisherooftime](https://forums.unrealengine.com/u/Chrisherooftime)\
**Post date:** [November 4, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-ui-blueprinting-communicating-data-to-widgets/2850104/1 "2026-11-04T15:13:12Z")

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A tutorial showing how to use blueprint scripting to update widget components like health bars using data from the Player Character or other actors.  
  
[https://dev.epicgames.com/community/learning/tutorials/orn6d/unreal-engine-ui-blueprinting-communicating-data-to-widgets](https://dev.epicgames.com/community/learning/tutorials/orn6d/unreal-engine-ui-blueprinting-communicating-data-to-widgets)
