# Community Tutorial: 使用 Unreal Engine 5.8 的 PCG 创建程序化森林——从地形到森林 

**URL:** <https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-8-pcg/2852039>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 7, 2026, 5:26pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-8-pcg/2852039 "2026-11-07T17:26:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 7, 2026, 5:26pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-8-pcg/2852039/1 "2026-11-07T17:26:27Z")

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在本教程中，我们将使用 PCG（程序化内容生成）框架，在 Unreal Engine 5.8 中一步步搭建一片程序化森林。  
  
[https://dev.epicgames.com/community/learning/tutorials/k82bx/unreal-engine-5-8-pcg](https://dev.epicgames.com/community/learning/tutorials/k82bx/unreal-engine-5-8-pcg)
