Community Tutorial: Unreal Engine 5.3.2 for Meta Quest VR

No doubt this worked for you (so thanks for posting) but this broke my editor’s Meta compatibility it’s somehow preventing the Meta XR plugin from registering. I had UE5.3.2 setup on windows 11 with flamingo 2022.2.1 patch 2 API 34 and 10.0 Platform selected, build-tools 34.0.0, NDK 23.0.7…, CLI tools 12.0, CMake 3.10…, no emulators. and JAVA_Home in my environment variables. Meta XR integration was in my Engine>Plugins>Marketplace folder with no MetaSDK plugin. My VR Preview and packaging was working just fine. I was searching for a solution to hand gestures not registering in my enhanced input system mapping so I tried your suggestions. Now the editor won’t recognize either MetaXR plugin even after reverting your setup. Any professional suggestions as to where I might look for a the fix would be welcome.