No doubt this worked for you (so thanks for posting) but this broke my editor’s Meta compatibility it’s somehow preventing the Meta XR plugin from registering. I had UE5.3.2 setup on windows 11 with flamingo 2022.2.1 patch 2 API 34 and 10.0 Platform selected, build-tools 34.0.0, NDK 23.0.7…, CLI tools 12.0, CMake 3.10…, no emulators. and JAVA_Home in my environment variables. Meta XR integration was in my Engine>Plugins>Marketplace folder with no MetaSDK plugin. My VR Preview and packaging was working just fine. I was searching for a solution to hand gestures not registering in my enhanced input system mapping so I tried your suggestions. Now the editor won’t recognize either MetaXR plugin even after reverting your setup. Any professional suggestions as to where I might look for a the fix would be welcome.