# Community Tutorial: 从 Unity 到 Unreal Engine 5：Unity 开发者完整指南——哪些地方不一样、怎么用

**URL:** <https://forums.unrealengine.com/t/community-tutorial-unity-unreal-engine-5-unity/2852019>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine, epic-for-indies\
**Created:** [November 7, 2026, 3:39pm UTC](https://forums.unrealengine.com/t/community-tutorial-unity-unreal-engine-5-unity/2852019 "2026-11-07T15:39:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 7, 2026, 3:39pm UTC](https://forums.unrealengine.com/t/community-tutorial-unity-unreal-engine-5-unity/2852019/1 "2026-11-07T15:39:32Z")

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面向从 Unity 转向 Unreal Engine 5 的 Unity 开发者的俄语视频指南。不是“点这里就行”，而是讲清楚 Unreal 为什么要这么设计，以及如何用 Unreal 替代 Unity 里那些熟悉的东西：GameObject 和 Prefab、ScriptableObject、协程、事件、单例和 DontDestroyOnLoad。内容包括：Unity → Unreal 术语对照表、编辑器、坐标轴与单位、资源导入与版本控制、Gameplay Framework（Game Mode、Game State、Player Controller、Pawn、Player State、Game Instance、Subsystems）、选择 Blueprints 还是 C++、Actor 生命周期、定时器、委托、类型转换与垃圾回收、物理、Collision Channels、Line Trace 和 Enhanced Input。最后是实战：把 Unity 里的金币与计分迁移到 Blueprints 和 C++，另附 Unity 开发者常见 10 个错误，以及“逻辑该放哪儿”的清单。  
  
[https://dev.epicgames.com/community/learning/tutorials/vy5Mk/epic-for-indies-unity-unreal-engine-5-unity](https://dev.epicgames.com/community/learning/tutorials/vy5Mk/epic-for-indies-unity-unreal-engine-5-unity)
