# Community Tutorial: 精通 UE5 中的粒子半径材质节点 | 完整材质节点教程系列

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5/2856105>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 15, 2026, 6:27am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5/2856105 "2026-11-15T06:27:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 15, 2026, 6:27am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5/2856105/1 "2026-11-15T06:27:47Z")

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在本教程中，我们将深入讲解虚幻引擎材质编辑器中的粒子半径节点。了解粒子半径节点的工作原理，学习如何用它来驱动动态材质表现（例如根据粒子大小改变颜色），以及在使用 Niagara 时你是否仍然需要它！  
  
[https://dev.epicgames.com/community/learning/tutorials/l0RZ9/unreal-engine-ue5](https://dev.epicgames.com/community/learning/tutorials/l0RZ9/unreal-engine-ue5)
