# Community Tutorial: UE5 Niagara基础 | CPU - GPU | #5

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-cpu-gpu-5/2851315>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 6, 2026, 6:17am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-cpu-gpu-5/2851315 "2026-11-06T06:17:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 6, 2026, 6:17am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-cpu-gpu-5/2851315/1 "2026-11-06T06:17:43Z")

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在这期Unreal Engine 5的Niagara教程中，我们将拆解CPU与GPU粒子发射器之间的核心差异。了解何时使用GPU来处理数百万粒子、为什么固定边界框对防止被剔除至关重要，以及哪些功能（如光照渲染器、模拟阶段和事件处理器）分别受支持！  
  
[https://dev.epicgames.com/community/learning/tutorials/9m9M9/unreal-engine-ue5-niagara-cpu-gpu-5](https://dev.epicgames.com/community/learning/tutorials/9m9M9/unreal-engine-ue5-niagara-cpu-gpu-5)
