# Community Tutorial: UE5 Niagara Básico | CPU - GPU | #5

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-basico-cpu-gpu-5/2851312>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 6, 2026, 6:17am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-basico-cpu-gpu-5/2851312 "2026-11-06T06:17:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 6, 2026, 6:17am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-basico-cpu-gpu-5/2851312/1 "2026-11-06T06:17:43Z")

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Neste tutorial de Niagara no Unreal Engine 5, vamos explicar as principais diferenças entre emissores de partículas na CPU e na GPU. Saiba quando usar a GPU para milhões de partículas, por que caixas delimitadoras fixas são importantes para evitar o culling e quais recursos (como Light Renderers, Simulation Stages e Event Handlers) são compatíveis em cada um!  
  
 [https://dev.epicgames.com/community/learning/tutorials/58qxX/unreal-engine-ue5-niagara-basico-cpu-gpu-5](https://dev.epicgames.com/community/learning/tutorials/58qxX/unreal-engine-ue5-niagara-basico-cpu-gpu-5)
