# Community Tutorial: UE5 Niagara Basic | Emitter Summary Explained | #6 

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-basic-emitter-summary-explained-6/2851293>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 6, 2026, 6:16am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-basic-emitter-summary-explained-6/2851293 "2026-11-06T06:16:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Cghow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cghow/32/1212725_2.png) [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Post date:** [November 6, 2026, 6:16am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-basic-emitter-summary-explained-6/2851293/1 "2026-11-06T06:16:37Z")

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In this tutorial, you’ll learn how to use and customize the Emitter Summary stack in Unreal Engine 5 Niagara. If you build complex effects with dozens of modules, the Emitter Summary lets you expose only the most critical parameters—making your VFX clean, organized, and super easy for clients or team members to tweak without getting lost in the module stack!  
  
 [https://dev.epicgames.com/community/learning/tutorials/PW3Lm/unreal-engine-ue5-niagara-basic-emitter-summary-explained-6](https://dev.epicgames.com/community/learning/tutorials/PW3Lm/unreal-engine-ue5-niagara-basic-emitter-summary-explained-6)
