# Community Tutorial: UE5 Niagara基础 | 发射器摘要详解 | #6

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-6/2851300>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 6, 2026, 6:16am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-6/2851300 "2026-11-06T06:16:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 6, 2026, 6:16am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-6/2851300/1 "2026-11-06T06:16:37Z")

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在本教程中，你将学习如何在虚幻引擎5的Niagara中使用并自定义发射器摘要堆栈。如果你用几十个模块构建复杂特效，发射器摘要可以让你只暴露最关键的参数——让你的VFX更清晰、更有条理，也让客户或团队成员在不迷失于模块堆栈的情况下，轻松进行调整！  
  
[https://dev.epicgames.com/community/learning/tutorials/aqnKa/unreal-engine-ue5-niagara-6](https://dev.epicgames.com/community/learning/tutorials/aqnKa/unreal-engine-ue5-niagara-6)
