# Community Tutorial: UE5.3 Niagara Fundamentals | Spawn Per Unit | #14 

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-fundamentals-spawn-per-unit-14/2850059>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-fundamentals-spawn-per-unit-14/2850059 "2026-11-04T14:57:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Cghow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cghow/32/1212725_2.png) [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Post date:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-fundamentals-spawn-per-unit-14/2850059/1 "2026-11-04T14:57:15Z")

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Learn how to use the Spawn Per Unit module in Unreal Engine 5.3 Niagara! ✨ In this quick tutorial, we explore how to emit particles strictly based on movement—ideal for character trails, swinging swords, and fast-moving effects. 🎮🔥  
  
[https://dev.epicgames.com/community/learning/tutorials/zwlYq/unreal-engine-ue5-3-niagara-fundamentals-spawn-per-unit-14](https://dev.epicgames.com/community/learning/tutorials/zwlYq/unreal-engine-ue5-3-niagara-fundamentals-spawn-per-unit-14)
