# Community Tutorial: UE5.3 Niagara Basic | Spawn Particles from other Emitter | #12 

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawn-particles-from-other-emitter-12/2850833>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawn-particles-from-other-emitter-12/2850833 "2026-11-05T09:34:56Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Cghow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cghow/32/1212725_2.png) [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Post date:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawn-particles-from-other-emitter-12/2850833/1 "2026-11-05T09:34:56Z")

</div>

In this tutorial, we dive deep into the Spawn Particles from other Emitter module in Unreal Engine 5.3 Niagara. Learn how to sample data from a lead emitter to create trails, secondary bursts, ribbon effects, and inherit properties like position, velocity, color, size, and lifetime! ✨🚀  
  
[https://dev.epicgames.com/community/learning/tutorials/4VDKk/unreal-engine-ue5-3-niagara-basic-spawn-particles-from-other-emitter-12](https://dev.epicgames.com/community/learning/tutorials/4VDKk/unreal-engine-ue5-3-niagara-basic-spawn-particles-from-other-emitter-12)
