# Community Tutorial: UE5.3 Niagara Basic | Modo Mass | #18

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-modo-mass-18/2850002>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 4, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-modo-mass-18/2850002 "2026-11-04T14:47:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 4, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-modo-mass-18/2850002/1 "2026-11-04T14:47:20Z")

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En este tutorial de Niagara para Unreal Engine 5.3, nos adentramos en el modo Mass. Aprende cómo la masa de las partículas afecta al comportamiento, cómo vincular la masa con el tamaño de las partículas o la inercia rotacional y cuándo usar preajustes de materiales físicos (como madera, acero o papel) en tus simulaciones de VFX. 💥✨  
  
[https://dev.epicgames.com/community/learning/tutorials/XvK2J/unreal-engine-ue5-3-niagara-basic-modo-mass-18](https://dev.epicgames.com/community/learning/tutorials/XvK2J/unreal-engine-ue5-3-niagara-basic-modo-mass-18)
