# Community Tutorial: UE5.3 Niagara Basic | Mass-Modus | #18

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-mass-modus-18/2850007>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 4, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-mass-modus-18/2850007 "2026-11-04T14:47:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 4, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-mass-modus-18/2850007/1 "2026-11-04T14:47:20Z")

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In diesem Unreal Engine 5.3 Niagara-Tutorial tauchen wir in den Mass-Modus ein! Erfahre, wie die Partikelmasse das Verhalten beeinflusst, wie du Masse mit Partikelgröße oder Rotations-/Trägheitsmoment verknüpfst und wann du physikalische Material-Presets (wie Holz, Stahl oder Papier) in deinen VFX-Simulationen verwendest.  
  
[https://dev.epicgames.com/community/learning/tutorials/2Yo21/unreal-engine-ue5-3-niagara-basic-mass-modus-18](https://dev.epicgames.com/community/learning/tutorials/2Yo21/unreal-engine-ue5-3-niagara-basic-mass-modus-18)
