# Community Tutorial: UE5.3 Niagara基础 | 初始位置 | #17

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-17/2850021>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 4, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-17/2850021 "2026-11-04T14:50:40Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 4, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-17/2850021/1 "2026-11-04T14:50:40Z")

</div>

在本期 Unreal Engine 5.3 Niagara 教程中，我们将深入讲解“初始化粒子”模块，并拆解位置模式的工作方式！你将了解 Simulation Position、Unset 和 Direct Position 之间的具体区别，以及如何使用偏移量来精确定位你的粒子特效。  
  
[https://dev.epicgames.com/community/learning/tutorials/ryoVl/unreal-engine-ue5-3-niagara-17](https://dev.epicgames.com/community/learning/tutorials/ryoVl/unreal-engine-ue5-3-niagara-17)
